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		<title>Top 10 Animation Styles</title>
		<link>https://magicelementsstudios.com/10-animation-styles/</link>
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		<dc:creator><![CDATA[Nikhil Salvi]]></dc:creator>
		<pubDate>Wed, 04 Jul 2018 10:46:44 +0000</pubDate>
				<category><![CDATA[2d Animation]]></category>
		<category><![CDATA[3d Animation]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Computer Animation]]></category>
		<category><![CDATA[Drawing]]></category>
		<category><![CDATA[Explainer Video]]></category>
		<category><![CDATA[Hand drawn animation]]></category>
		<category><![CDATA[Introduction]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Animation style]]></category>
		<guid isPermaLink="false">https://www.magicelementsstudios.com/?p=4073</guid>

					<description><![CDATA[Animation’s the technique of creating an illusion by showing still pictures that can roll in a quick or rapid motion, showing movement. Having said that, do<span class="excerpt-hellip"> […]</span>]]></description>
										<content:encoded><![CDATA[
<p>Animation’s the technique of creating an illusion by showing still pictures that can roll in a quick or rapid motion, showing movement. Having said that, do you have a favourite animation style? Here is a list of the top 10 animation styles according to us:</p>



<h4 class="wp-block-heading">1. <strong>Stop Motion Animation</strong></h4>



<p>It is a style where physically the animators manipulate objects, which makes it look like these objects are moving by themselves. So an exact sequence is played back, generating an image of movement and action.</p>



<h4 class="wp-block-heading">2. <strong><a href="https://en.wikipedia.org/wiki/Traditional_animation">2D Animation </a></strong></h4>



<p>This is the traditional way of drawing for animation. Its function is to produce storyboards, backgrounds and characters in an environment of two dimensions. Now due to computers, it is mostly done on software. But earlier, everything was hand drawn. Though 3D is on the rise, 2D is still in demand.</p>



<h4 class="wp-block-heading">3. <strong>3D Animation</strong></h4>



<p>This is a revolutionary technique. In this style, objects appear in three dimensions. They have the ability to move and rotate. 3D animation is used in feature and short films, television commercials, brand or corporate videos, etc.</p>



<h4 class="wp-block-heading">4. <strong>Mechanical Animation</strong></h4>



<p>This is utilised to show assemblies, modus-operandi and configuration of mechanical products. Explaining the functions of machines using this style of animation makes it easier to understand.</p>



<h4 class="wp-block-heading">5. <strong>Cutout Animation</strong></h4>



<p>This animation is a form of stop motion. They move paper cutouts under the lens to tell a story. But with innovations in the industry, computers can now easily cut and animate images.</p>



<h4 class="wp-block-heading">6. <strong><a href="https://en.wikipedia.org/wiki/Animatronics">Animatronics</a></strong></h4>



<p>This is a robotic animation. This idea belonged to Walt Disney Imagineering, which they created to welcome guests at their theme parks. Many companies later began using this style of animation for their brand’s purposes.</p>



<h4 class="wp-block-heading">7. <strong>Whiteboard Animation</strong></h4>



<p>It is also known as an explainer video. Due to its minimalistic design, it allows your audience to keep his/her focus on what is being shown on the screen without getting distracted by the visual effects. In this animation, a story will be told using a whiteboard to the audience using drawings. It is good for an educational purpose.</p>



<h4 class="wp-block-heading">8. <strong>Clay Animation</strong></h4>



<p>A kind of stop motion were pieces of clay are used to form various characters. Here water based or oil based clay are used. It is a time-consuming process. That is why clay animated movies are much shorter than other animated ones.</p>



<h4 class="wp-block-heading">9. <strong>Rotoscope Animation</strong></h4>



<p>In this technique, the footage is software-traced using the rotoscoping tool. It’s an early animation style. This equipment was developed by Max Fleisher, a Polish-American. Although computers create this animation now, it is still known by its previous name.</p>



<p>10. <strong>Typography Animation</strong></p>



<p>In this style, there is both motion and text. This is used in cinematography during the title scene of the movie. If creating font faces is what you like, then this could be your favourite animation style.</p>



<p>At <a href="https://www.magicelementsstudios.com/why-we/">Magic Elements Studios</a>, we are on a mission of making this world a better place, one film at a time.<br></p>
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		<title>Use of 2D Drawing and 3D Animation in Disney’s Moana</title>
		<link>https://magicelementsstudios.com/use-of-2d-and-3d-animation/</link>
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		<dc:creator><![CDATA[Nikhil Salvi]]></dc:creator>
		<pubDate>Fri, 08 Jun 2018 11:09:45 +0000</pubDate>
				<category><![CDATA[2d Animation]]></category>
		<category><![CDATA[3d Animation]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Computer Animation]]></category>
		<category><![CDATA[Drawing]]></category>
		<category><![CDATA[Hand drawn animation]]></category>
		<category><![CDATA[Motion]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[moana]]></category>
		<guid isPermaLink="false">https://www.magicelementsstudios.com/?p=4076</guid>

					<description><![CDATA[In the past three-plus decades, the duo John Musker and Ron Clements have been the driving force for most of Disney’s beloved and biggest films. In<span class="excerpt-hellip"> […]</span>]]></description>
										<content:encoded><![CDATA[
<p>In the past three-plus decades, the duo John Musker and Ron Clements have been the driving force for most of Disney’s beloved and biggest films. In the year 1986, they brought Sherlock Holmes alive with “The Great Mouse Detective”. The cinema landscape was stormed with 1989’s “The Little Mermaid”, which brought in the golden era of Disney’s animated movies. This was followed by “Hercules”, “Aladdin” and every other Disney animation movie we know and love.</p>



<p>Despite their experience and action of over three decades, November 2016’s “<a href="https://en.wikipedia.org/wiki/Moana_(2016_film)">Moana</a>” was a new chapter, a new accomplishment for the director duo. This went on to be Musker and Clement’s first film with 3D animations.</p>



<p>The last Disney 2D movie was 2009’s “The Princess and the Frog”. It was directed by the duo. All animation used were hand-drawn at their studios. In “Moana” lot of traditional techniques were used for production and pre-production, especially with the <a href="https://moana.fandom.com/wiki/Mini_Maui">Mini-Maui</a> character who was entirely drawn by hand.</p>



<p>Moana’s character was drawn using a computer and not by human hands. However, the character of Mini-Maui is a mix of 3D and 2D animation. The film’s Mini-Maui character travels using Maui’s body. This character represents a big technical accomplishment, as it is a 2D character who seamlessly interacts with the 3D animated world all around.</p>



<p>Animation is an art. For a film, after the artist adds the final touches to the drawings then the technical animation team takes over to draft the animations to the 3D model. Now unlike paper, our body is not flat and has curves. The skin moves and the muscle flex, which moves alongside the character. So to avoid any warping or stretching, the technical animators whipped a whole new technology. This would preserve old-fashioned and modern-day animation.</p>



<p>During the film’s production, the adjustments between 3D and 2D techniques did not always go smoothly. At times Musker and Clements asked for some changes, which made the animators push their limits. In fact, as the movie progressed, the team discussed as to how to make the movie more interesting. Now as 2D animators produced new drawings and the computer animation team had to frame and rearrange digital objects.</p>



<p>Combining a balance of modern as well as traditional animation and also of the techniques and ideas wasn’t easy, but in the end, was really worth it. The audiences and the critics agreed that this was the most advanced technologically animated movies ever produced. Not to mention that it had the same humour, charm and warmth for which Disney has been known and loved for over 100 years.</p>



<p>At <a href="https://www.magicelementsstudios.com/choose-magic-elements-studios/">Magic Elements Studios</a>, we are <a href="https://www.magicelementsstudios.com/testimonials/">experts</a> of 2D and 3D animation styles. We appreciate good pieces of art. Disney’s Moana blended the freshness of 3D animation with old-fashioned 2D, creating a new cult. What a masterpiece!</p>
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		<title>How can I learn animation in India?</title>
		<link>https://magicelementsstudios.com/learn-animation-india/</link>
					<comments>https://magicelementsstudios.com/learn-animation-india/#respond</comments>
		
		<dc:creator><![CDATA[Nikhil Salvi]]></dc:creator>
		<pubDate>Wed, 17 Sep 2014 12:28:39 +0000</pubDate>
				<category><![CDATA[2d Animation]]></category>
		<category><![CDATA[3d Animation]]></category>
		<category><![CDATA[Computer Animation]]></category>
		<category><![CDATA[Drawing]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Hand drawn animation]]></category>
		<category><![CDATA[Introduction]]></category>
		<guid isPermaLink="false">http://blog.magicelementsstudios.com/?p=162</guid>

					<description><![CDATA[The omnipresent question every animation wannabe faces. Being enthusiastic about animation is the first step. It helps in the long term for your animation career. Now<span class="excerpt-hellip"> […]</span>]]></description>
										<content:encoded><![CDATA[<div>
<h4>The omnipresent question every animation wannabe faces.</h4>
<div>Being enthusiastic about animation is the first step. It helps in the long term for your animation career. Now let&#8217;s be clear that there are essentially two parts to this, the first one is theory and practical being the latter. Like any other study subject, animation too requires a systematic approach to get you started with the proper footing.</div>
<div>If you really want to get educated (theory) and trained (practical) then better find someone from the industry who has been there for quite a while and whose work says for himself. Plus it has its own advantages like personal attention during training and building your portfolio, cheaper fees (as compare to the Institutes) besides several others. Some people might say here that the institution gives a certificate at the completion of the course.</div>
</div>
<h4>In all Practicality&#8230;..</h4>
<div>
<div>Well just try and use it to apply for a job. Instead I&#8217;m very sure you&#8217;ll be asked for your demo-reel.</div>
<div>For those who don&#8217;t want to get out of your cozy home and search for a good animation mentor, or if there&#8217;s isn&#8217;t one around your area then I&#8217;ll say there are several other options available over the internet. The best one being: <a href="http://www.animationmentor.com/" target="_blank" rel="noopener">http://www.animationmentor.com/</a> the best in the business and worth the money spend.</div>
<div>Then there are several others which are somewhat equal in there education and training. You certainly choose from these or search for more as per your requirement and budget.</div>
<div><a href="http://www.jasonryananimation.com/" target="_blank" rel="noopener">http://www.jasonryananimation.com/</a></div>
<div><a href="http://www.ianimate.net/" target="_blank" rel="noopener">http://www.ianimate.net/</a></div>
<div><a href="http://www.animationapprentice.org/" target="_blank" rel="noopener">http://www.animationapprentice.org/</a></div>
<div><a href="http://www.animschool.com/Default.aspx">http://www.animschool.com/Default.aspx</a></div>
<div><a href="http://online.academyart.edu/schools/animation-visual-effects">http://online.academyart.edu/schools/animation-visual-effects</a></div>
<div>Just keep in mind that whichever path you choose make sure you dedicate a substantial period of your time in getting the fundamentals of animation clear.</div>
<div>P.S. While nowadays there are several private training institutes in every other main street of almost every city in India. I strongly suggest you stay clear of them. WHY? well choose them if your (or your parents) money grows on trees.</div>
<div>Also many of the students being from the vernacular medium are under the impression that they think making 3D models also means doing animation, which is totally wrong. And should be guided by those who know.</div>
<div></div>
<div>Click <a href="https://www.magicelementsstudios.com/story-character/">here</a> for more such thought provoking articles.</div>
</div>
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		<title>Things to look for when choosing an Indian Animation Institution</title>
		<link>https://magicelementsstudios.com/animation-institution/</link>
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		<dc:creator><![CDATA[Nikhil Salvi]]></dc:creator>
		<pubDate>Sun, 10 Aug 2014 12:25:26 +0000</pubDate>
				<category><![CDATA[2d Animation]]></category>
		<category><![CDATA[3d Animation]]></category>
		<category><![CDATA[Computer Animation]]></category>
		<category><![CDATA[Drawing]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Hand drawn animation]]></category>
		<category><![CDATA[Introduction]]></category>
		<guid isPermaLink="false">http://blog.magicelementsstudios.com/?p=161</guid>

					<description><![CDATA[What we&#8217;ll suggest is that find an industry professional, who practices in the relevant field for quite many years (5 years at least) and has the<span class="excerpt-hellip"> […]</span>]]></description>
										<content:encoded><![CDATA[<p>What we&#8217;ll suggest is that find an industry professional, who practices in the relevant field for quite many years (5 years at least) and has the appropriate know how to teach you in that. But before committing to learn from one here too you should be able to go through the person&#8217;s work past and most recent so that you for yourself can assess him/her, before really starting and giving the person your or your parents hard earned money.<br />
If everyone who reads this follows we&#8217;ll surely change the way the institutions are being operated these days. They are mere money making devices in the hands of corporates who in turn are associated with some other big name studios assuring the students of some kind of job guarantee on enrollment.</p>
<p>The job assurance which the institutions gives is again depends upon the quota they get from the studios requirements. These institutions impose this quota on the students who are categorized as per the quota list. Unfortunately not according to the students aspirations, molding them into mere production making workers in this creative industry.</p>
<p>You&#8217;ll be wasting a lot of money as well time as most of them dictate what is better for you. Rather than what you like the best even if you are not good at it, learning is always an option.</p>
<p>You better back off from doing <a href="https://www.magicelementsstudios.com/learn-animation-india/">any course</a> at such a place.</p>
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		<title>Where Do Scripts Come From?</title>
		<link>https://magicelementsstudios.com/where-do-scripts-come-from/</link>
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		<dc:creator><![CDATA[Nikhil Salvi]]></dc:creator>
		<pubDate>Sun, 27 Oct 2013 11:59:55 +0000</pubDate>
				<category><![CDATA[2d Animation]]></category>
		<category><![CDATA[3d Animation]]></category>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[Computer Animation]]></category>
		<category><![CDATA[Drawing]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Hand drawn animation]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Previsualization]]></category>
		<category><![CDATA[Story]]></category>
		<category><![CDATA[storytelling]]></category>
		<guid isPermaLink="false">http://blog.magicelementsstudios.com/?p=157</guid>

					<description><![CDATA[Be unpredictable, be real, be interesting. Tell a good story &#8211; James Dashner. Great experiences make great stories, usually. The world around us is filled with<span class="excerpt-hellip"> […]</span>]]></description>
										<content:encoded><![CDATA[<p><em data-rich-text-format-boundary="true">Be unpredictable, be real, be interesting. Tell a good story &#8211; James Dashner.</em></p>
<p>Great experiences make <a href="https://www.magicelementsstudios.com/what-is-a-story/">great stories</a>, usually. The world around us is filled with great stories, we just need to open our imagination. Every person on earth has a story to share. Every success or failure has a compelling story to express. Those unforgettable moments, those unexplained encounters, those unexpected love stories are the experiences that compel us to write a story. We simply need to become aware of our surroundings. Stories are like ping pong balls and all we need to do is catch the right one.</p>
<p>A good storyteller is one who can ignite the emotions of the audience. Storytellers are good listeners, good readers and are aware of the happenings around them. If we see something that incites our emotion, we find ourselves telling the tale.</p>
<p>The more dramatic your story is, the more engaging it will be to the audience. Use interesting words that keep the audience hooked.</p>
<h4>Infusing these key elements to make your story more dramatic:</h4>
<ul class="block-editor-rich-text__editable editor-rich-text__editable" role="textbox" contenteditable="true" aria-multiline="true" data-is-placeholder-visible="false" aria-label="Write list…" aria-autocomplete="list">
<li>Conflict/Tension</li>
<li>Surprise elements</li>
<li>Extraordinary character behaviour and nuances</li>
<li>Controversy</li>
<li>Mystery</li>
<li>Suspense</li>
</ul>
<p>There are many ways to tell a story visually:</p>
<ul class="block-editor-rich-text__editable editor-rich-text__editable" role="textbox" contenteditable="true" aria-multiline="true" data-is-placeholder-visible="false" aria-label="Write list…" aria-autocomplete="list">
<li><strong data-rich-text-format-boundary="true">Computer Animation: 2D Animation, 3D Animation, </strong></li>
<li>Graphic writing: <strong>Comics, hand-drawn animation</strong></li>
<li><strong>Drawing</strong></li>
<li><strong>Movies</strong></li>
</ul>
<h4><strong data-rich-text-format-boundary="true">Scripts &#8211; the key to Storytelling in a visual medium</strong></h4>
<p>A good script helps you to hook the audience into the story. The audience, in turn, needs to see and hear the suffering of the protagonist to feel it themselves.</p>
<p><a href="https://en.wikipedia.org/wiki/Previsualization"><strong data-rich-text-format-boundary="true">Previsualization</strong></a> is important for good storytelling. Here, you don&#8217;t just explain the feeling, you show the feeling. We only love the movies and characters that captivate our imagination.</p>
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		<title>Previz, Pre-visualization? Watching your film before it is made !</title>
		<link>https://magicelementsstudios.com/previz-pre-visualization-watching-your-film-before-it-is-made/</link>
		
		<dc:creator><![CDATA[Nikhil Salvi]]></dc:creator>
		<pubDate>Wed, 19 Jun 2013 15:35:23 +0000</pubDate>
				<category><![CDATA[3d Animation]]></category>
		<category><![CDATA[Computer Animation]]></category>
		<category><![CDATA[Drawing]]></category>
		<category><![CDATA[Previsualization]]></category>
		<category><![CDATA[Story]]></category>
		<category><![CDATA[Technical]]></category>
		<category><![CDATA[Visual Effects]]></category>
		<guid isPermaLink="false">http://blog.magicelementsstudios.com/?p=128</guid>

					<description><![CDATA[To simply put it, Previz or Pre-visualization is a planning tool for any Live-action (Film and TV) or Animation film. It has been around since the<span class="excerpt-hellip"> […]</span>]]></description>
										<content:encoded><![CDATA[<h4>To simply put it, Previz or Pre-visualization is a planning tool for any Live-action (Film and TV) or Animation film.</h4>
<p>It has been around since the first director framed a shot with his thumbs and forefingers and the first pencil sketch illustrated a proposed set.</p>
<p>Previz can be plainly described as a visual rough draft of a shot, sequence, or show. Not to underestimate its power, we&#8217;ll take a look at how the technology and scope of previs have grown.</p>
<p>In the silent era, Storyboards were used in one form or another for many decades as a pre-planning tool. In time they evolved into Leica reel or &#8220;Animatics for live action&#8221;, storyboards with specific timing to determine the pace of the story. Later on with the advent of economical video cameras and editing systems, animatics became a norm as a pre-production tool in the film and commercials production process.</p>
<p>Throughout these years, Previz was used by Directors to help visualize and plan more elaborate and complex sequences. Even though it was a norm, previz was seen as more of a novelty technical tool needed to plan complicated shots. That in the recent times has thankfully changed. Previz really demonstrated how concept becomes reality in the production process. Over the years, it’s become an all-inclusive process, a hub of communication, a new medium in which all the various departments and players in the making of a film, commercial, or video game cinematic, can gradually improve the quality of the work they are collaborating on. It’s exciting to see previz come into the forefront and be recognized as that medium of change.</p>
<p>It often represents not only the best way to develop a sequence but the best way to collaboratively link the variety of departments, technologies, and points of view that have to come together in a modern production to bring the sequence to life.</p>
<p>The focus is to support the director, producer and key filmmaking departments in making the film they set out to make in the earliest stages. Basically it help create a teaser trailer or proof of concept for their project that many production companies and major studios are using as a tool to raise financing and confidence in their project, their director, or both.</p>
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		<title>Why should I draw when i’m doing 3D?</title>
		<link>https://magicelementsstudios.com/why-draw-when-im-doing-3d/</link>
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		<dc:creator><![CDATA[Nikhil Salvi]]></dc:creator>
		<pubDate>Tue, 21 May 2013 04:28:38 +0000</pubDate>
				<category><![CDATA[3d Animation]]></category>
		<category><![CDATA[Computer Animation]]></category>
		<category><![CDATA[Drawing]]></category>
		<guid isPermaLink="false">http://blog.magicelementsstudios.com/?p=122</guid>

					<description><![CDATA[or the Importance of Drawing for CG? A very simple but very crucial question posed by any wannabe 3D artist. Why do I need to do<span class="excerpt-hellip"> […]</span>]]></description>
										<content:encoded><![CDATA[<h4 lang="en-US">or the Importance of Drawing for CG?</h4>
<p>A very simple but very crucial question posed by any wannabe 3D artist. Why do I need to do drawing if I am doing 3D? I can just model whatever I want.<br />
This is one question that’s been asked for a very long time and one that i feel to rest in this post. So i hope you stay with me, as i share my experience and try to clear this out.<br />
Firstly it all depends upon how you perceive yourselves to be in the future as an Animation artist (not necessary of any particular stream like modeler, animation, etc but contributing to the overall animation process). Like for example, if you want to grow up to become an Animation film maker, you might as well as start now itself as it will help in increasing your chances of becoming one well rounded artist.<br />
Just visualize Drawing as grammar of a language called Animation. And as it is in animation is all about communicating visually, for that we need to know aspects of what makes a clear and great visual.<br />
Learning to draw is about more than just creating visuals; it’s about understanding the building blocks like physics, line of action, strong staging directly from real life of those visuals and recreating that on-screen convincingly. You see the whole process of animation starts in the mind. Being able to draw well helps you visualize it clearly and put it down quickly on paper while it still fresh and also troubleshoot any problems at an early stage.<br />
Drawing helps in building a visual library of how we communicate in our daily lives. This will be your very own reference library from where you’ll source and can come up with sincere and real animation artwork.<br />
All in all you’ll miss out a crucial part of the art you are pursuing if you ignore Drawing, and your chances of getting of the game.</p>
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		<title>Visual Effects and Special Effects ? What&#8217;s the difference ???</title>
		<link>https://magicelementsstudios.com/visual-effects-special-effects/</link>
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		<dc:creator><![CDATA[Nikhil Salvi]]></dc:creator>
		<pubDate>Mon, 17 Dec 2012 11:54:39 +0000</pubDate>
				<category><![CDATA[Computer Animation]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Special Effects]]></category>
		<category><![CDATA[Technical]]></category>
		<category><![CDATA[Visual Effects]]></category>
		<category><![CDATA[movie making]]></category>
		<guid isPermaLink="false">http://blog.magicelementsstudios.com/?p=156</guid>

					<description><![CDATA[Science fiction movies fascinate us. The special effects and the visual effects that ads, movies and shows showcase, equally mesmerizes us. Right from the first Star<span class="excerpt-hellip"> […]</span>]]></description>
										<content:encoded><![CDATA[<p>Science fiction movies fascinate us. The special effects and the visual effects that ads, movies and shows showcase, equally mesmerizes us. Right from the first Star Wars movie to the latest Avengers one, these effects have grown exponentially in modern times. Earlier this tech was not easily affordable or available. Although it is still an expensive outing, filmmakers now use it with more ease because of the huge number of VFX artists and companies that have made this tech more accessible.</p>
<p>As laymen, we may fail to technically understand creating or using the effects. It may be difficult to differentiate between special and visual effects. However, there is a considerable difference between the two.</p>
<h4><a href="https://en.wikipedia.org/wiki/Visual_effects">Visual Effects</a> Explained !</h4>
<p>The visual effect is the process of creating moving images or imagery, enhanced or manipulated with the help of Computer Graphic Imagery (CGI). These effects are added to a scene later during post-production after primary imagery is complete. These effects are an integral part of science fiction movies.</p>
<p>Techniques such as matte painting; rear- and front-screen projection; miniature or forced perspective sets; computer graphic objects, characters, and environments; and compositing disparate images are some CGI techniques. The best example of this is the movie, Avatar. All of Pandora was CGI, including the planes and helicopters shown in the movie.</p>
<h4>Special Effects Explained !</h4>
<p>Special effects are generally described as effects that can be done while the scene is being filmed and are commonly called Practical effects. Even though it is often difficult to determine as both of them (Visual Effects, Special Effects) go hand in hand going by current methods. This collaboration has been enhanced by digital technology.</p>
<p>For instance, digital rig removal from live-action footage has allowed more freedom for special effects artists to create more elaborate rigs on. Other than that examples of more typical special effects are bullet hits, practical explosions, rain, fire, car gags of all sorts, flying rigs, motion rigs that shake sets or props or vehicles, gimbals to mimic the motion of boats or planes, and artificial ocean waves and spray.</p>
<p>Hope now the difference between Visual Effects, Special Effects is clear !</p>
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		<title>Letter of Appreciation from Erik Jan De Boer</title>
		<link>https://magicelementsstudios.com/letter-of-appreciation-for-life-of-pi/</link>
					<comments>https://magicelementsstudios.com/letter-of-appreciation-for-life-of-pi/#respond</comments>
		
		<dc:creator><![CDATA[Nikhil Salvi]]></dc:creator>
		<pubDate>Wed, 21 Nov 2012 13:29:33 +0000</pubDate>
				<category><![CDATA[3d Animation]]></category>
		<category><![CDATA[Computer Animation]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Past work]]></category>
		<category><![CDATA[Visual Effects]]></category>
		<guid isPermaLink="false">http://blog.magicelementsstudios.com/?p=98</guid>

					<description><![CDATA[It always is a special feeling to be a part of an Incredible Movie. But to be appreciated by people of the highest order for our<span class="excerpt-hellip"> […]</span>]]></description>
										<content:encoded><![CDATA[<p><a href="http://blog.magicelementsstudios.com/wp-content/uploads/2013/02/erik-2.jpg"><img fetchpriority="high" decoding="async" class="size-full wp-image-99 alignnone" title="Letter of Appreciation from Erik Jan De Boer, Animation Director, Life of Pi" src="http://blog.magicelementsstudios.com/wp-content/uploads/2013/02/erik-2.jpg" alt="" width="1000" height="754" /></a></p>
<p>It always is a special feeling to be a part of an Incredible Movie. But to be appreciated by people of the highest order for our contribution is something that stays with you for years to come. On the eve of the LOP India release, sharing this mail from Erik Jan De Boer, Animation Director (Rhythm and Hues) on Life of Pi, sent as a token of gratitude !!!</p>
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		<title>Suzanne Award Nomination !!!</title>
		<link>https://magicelementsstudios.com/suzanne-award-nomination/</link>
					<comments>https://magicelementsstudios.com/suzanne-award-nomination/#respond</comments>
		
		<dc:creator><![CDATA[Nikhil Salvi]]></dc:creator>
		<pubDate>Tue, 02 Oct 2012 04:54:03 +0000</pubDate>
				<category><![CDATA[3d Animation]]></category>
		<category><![CDATA[Award]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Computer Animation]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[award nomination]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[computer animation]]></category>
		<guid isPermaLink="false">http://www.magicelementsstudios.com/?p=3510</guid>

					<description><![CDATA[All excited to tell you all that our film &#8220;Chocolove&#8221; has been nominated for the Suzanne Awards for the Best Character Animation. For those who don&#8217;t<span class="excerpt-hellip"> […]</span>]]></description>
										<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/40847504?badge=0" width="500" height="281" frameborder="0" data-mce-fragment="1"></iframe></p>
<div dir="auto">All excited to tell you all that our film &#8220;Chocolove&#8221; has been nominated for the Suzanne Awards for the Best Character Animation.</div>
<h2 dir="auto">For those who don&#8217;t know Suzanne Award:</h2>
<div dir="auto">Ever since the second Blender Conference in 2003, the Suzanne Awards are given to artists using Blender to realize outstanding artwork.</div>
<div dir="auto">The Suzanne Award is given to animators who use Blender annually. The categories of the Suzanne Awards keep changing with time. The Official Blender Conference is held every year in October, in Amsterdam and is the high point of Blender activity each year. The Suzanne Awards were initiated to inspire, encourage and show off works that are created using Blender and to highlight the power of the software.</div>
<div dir="auto"></div>
<div dir="auto">Chocolove, a very cute and funny <a href="https://www.magicelementsstudios.com/first-story-character/">story</a> that instantly brings a smile to your face.</div>
<div dir="auto"></div>
<div dir="auto">
<div dir="auto">Suzanne Award Nomination for The Best Character Animation:</div>
<div dir="auto"></div>
<div dir="auto">Park by Daniel Martinez Lara from Pepeland School</div>
<div dir="auto">Parkour by Juan Carlos</div>
<div dir="auto">The Duel by Nathan Dunlap</div>
<div dir="auto">Venom&#8217;s Lab! 2 Trailer by Pablo Vazquez</div>
<div dir="auto">The True Master by Pedro Rodrigues</div>
<div dir="auto"><a href="http://vimeo.com/40847504">Chocolove</a> by Nikhil Salvi, <a href="http://vimeo.com/magicelements">Magic Elements Studios</a></div>
</div>
<div dir="auto"></div>
<p>Let&#8217;s hope for the best !</p>
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