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	<title>Previsualization &#8211; Magic Elements Studios Pvt Ltd</title>
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	<link>https://magicelementsstudios.com</link>
	<description>Empower your Communication with our Innovative Solutions for Desired RESULTS!</description>
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	<title>Previsualization &#8211; Magic Elements Studios Pvt Ltd</title>
	<link>https://magicelementsstudios.com</link>
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	<item>
		<title>All Thumbs !</title>
		<link>https://magicelementsstudios.com/thumbnails/</link>
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		<dc:creator><![CDATA[Nikhil Salvi]]></dc:creator>
		<pubDate>Sat, 20 Dec 2014 21:46:56 +0000</pubDate>
				<category><![CDATA[2d Animation]]></category>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[Drawing]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Previsualization]]></category>
		<category><![CDATA[Reference]]></category>
		<category><![CDATA[Story]]></category>
		<category><![CDATA[Storyboard]]></category>
		<category><![CDATA[drawings]]></category>
		<category><![CDATA[thumbnails]]></category>
		<guid isPermaLink="false">http://blog.magicelementsstudios.com/?p=150</guid>

					<description><![CDATA[Thumbnails are drawn thoughts. These small sketches, combined with brief notes, capture ideas for a story or character so that the memory is not lost. Thumbnails<span class="excerpt-hellip"> […]</span>]]></description>
										<content:encoded><![CDATA[<h2>Thumbnails are drawn thoughts.</h2>
<p>These <a href="http://blog.animationmentor.com/lessons-i-learned-as-a-traditional-2d-animator-thumbnails-and-planning/">small sketches</a>, combined with brief notes, capture ideas for a <a href="https://www.magicelementsstudios.com/which-comes-first-story-or-the-character/">story or character</a> so that the memory is not lost. Thumbnails can be worked up into a finished drawing at a later time.</p>
<p>Always work rough before going clean. Do not render or model final drawings at this stage. Draw a new thumbnail if you can stage something better. Thumbnails allow you to change the drawings and your mind.</p>
<p>Remember character designs and <a href="https://www.magicelementsstudios.com/storyboards-differences-live-action-animation/">storyboards</a> both start out as rough and simple thumbnails. And for Animators they can portray different stages of the animated action.</p>
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		<title>Storyboards Differences (between live-action and animation)</title>
		<link>https://magicelementsstudios.com/storyboards-differences-live-action-animation/</link>
					<comments>https://magicelementsstudios.com/storyboards-differences-live-action-animation/#respond</comments>
		
		<dc:creator><![CDATA[Nikhil Salvi]]></dc:creator>
		<pubDate>Mon, 10 Nov 2014 09:44:24 +0000</pubDate>
				<category><![CDATA[2d Animation]]></category>
		<category><![CDATA[3d Animation]]></category>
		<category><![CDATA[Hand drawn animation]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Previsualization]]></category>
		<category><![CDATA[Story]]></category>
		<category><![CDATA[Storyboard]]></category>
		<guid isPermaLink="false">http://blog.magicelementsstudios.com/?p=146</guid>

					<description><![CDATA[And you thought they are the same ! There are a number of storyboards differences between a live action and animated productions. Most storyboarder specialize in<span class="excerpt-hellip"> […]</span>]]></description>
										<content:encoded><![CDATA[<h2>And you thought they are the same !</h2>
<p>There are a number of storyboards differences between a live action and animated productions. Most storyboarder specialize in one or the other. As their personal drawing style may not work for all types of productions. For instance, live action directors don&#8217;t want to see cartoony looking storyboards or live action story artist may not able to draw cartoony style.</p>
<p>In live action boards, artists style vary greatly. The look of the characters and the boards don&#8217;t really have to look much like the look of the live-action actors. In fact most of the actors may not be cast when we start boarding.</p>
<p>Just ask the Director for general info of the characters and draw them all different enough so that you can tell them apart from the boards. For instance, if one character is bald and other is fat. Those are simple ways to make them look different on your boards.</p>
<p>For traditional animation, the storyboard need to look exactly like that of the character on the model-sheets. This is because most of the overseas animation studios tend to follow the look of the storyboard exactly as they animate.</p>
<p>When boarding a CG (Computer generated, also known as 3D animation) animation, matching the look of the character is not as important. The character designs may not be complete, when storyboarding starts on a CG project. But even though they are complete, you should have boarded characters somewhat like the final design, but you don&#8217;t have to make them exactly.</p>
<p>Another big difference between live-action and animation boards is how many drawings is generally necessary for any scene or action. In Live-action we need to draw the beginning and the end of any action and add drawings for any specific actions in any shots which needs to be seen. We don&#8217;t have draw every little actions for the characters as the actors decides for themselves how they act.</p>
<p>But in Animation, the animators are the actors. The storyboards for hand drawn animation in particular, needs to show most of the &#8220;key frames&#8221;. Key Frames are the key drawings dictating every big and little action drawn by the animator. The &#8220;In-betweens&#8221; are then added during the animation process to smooth out the action.</p>
<p>In CG Animation, the drawing to show the action will fall somewhere in between those needed for hand drawn and live-action productions.<br />
Another difference in live-action and animation, is to how to properly number scenes and shots. In Live-action, a scene includes various shots or various camera angles used in one location during one period of time.</p>
<p>For instance you can have a scene in your living room that includes a wide shot and two close-ups. And all three shots are a part of one Scene. Hand-drawn animation considers every shot to be a new scene. So when they are saying the living room example you will have three scenes. We don&#8217;t even use the term &#8220;shot&#8221;, in 2D Animation.</p>
<p>The CG Animation can be numbered either way, but as more often than not they are numbered live live-action. The production which we work on will tell us how they work on a scene number.</p>
<p>This could sound a little confusing but knowing the distinction between them could make all the difference. Whether or not you get us back on a another production.</p>
<p>Click <a href="https://www.magicelementsstudios.com/which-comes-first-story-or-the-character/">here</a> for more.</p>
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		<title>Why Storyboards?</title>
		<link>https://magicelementsstudios.com/why-storyboards/</link>
					<comments>https://magicelementsstudios.com/why-storyboards/#respond</comments>
		
		<dc:creator><![CDATA[Nikhil Salvi]]></dc:creator>
		<pubDate>Thu, 16 Oct 2014 08:46:07 +0000</pubDate>
				<category><![CDATA[2d Animation]]></category>
		<category><![CDATA[3d Animation]]></category>
		<category><![CDATA[Drawing]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Hand drawn animation]]></category>
		<category><![CDATA[Introduction]]></category>
		<category><![CDATA[Previsualization]]></category>
		<category><![CDATA[Story]]></category>
		<category><![CDATA[Storyboard]]></category>
		<guid isPermaLink="false">http://blog.magicelementsstudios.com/?p=144</guid>

					<description><![CDATA[The Importance of Storyboard in any production ! Producing any Commercial, TV Show or Movie is like building a house. There are many elements to design!<span class="excerpt-hellip"> […]</span>]]></description>
										<content:encoded><![CDATA[<h3>The Importance of Storyboard in any production !</h3>
<p>Producing any Commercial, TV Show or Movie is like building a house. There are many elements to design! And in order for the house to stand, all the elements need to work together.</p>
<p>Every house needs blueprints before it can be build and blueprints are the architect&#8217;s vision. You can tell someone what kind of house you want, but everyone will see it differently in their head. What kind of floors you want? what are the doors? Where do you want the bathrooms? There are a thousand details of building a home, that needs to be detailed in order to get the construction crew know what to do.</p>
<h4>Storyboards are the blueprints of any production, and the director is the architect.</h4>
<p>Where do we put the camera? How much of the set are we seeing? What do you want the special effects to do? Which door do they go through? The Storyboards answers these questions so everyone knows what they need to do.</p>
<p>Every department relies on storyboards to prepared for their of the production. Budgeting and scheduling of many scenes are completely dependent on storyboards. A Script may describe what may seemed like a simple action. But the director&#8217;s vision may be bigger than what has been described on the page.</p>
<p>For example: a mere two-three lines of script can turn into a huge action sequence. There is no way the production department can plan without a storyboard to work from. Once that scene is storyboarded the art director then knows what needs to be designed. The set crew will know what needs to be build and dressed! The props crew will know what they need to purchased and rig, and the wardrobe department would know whether they need extras of certain outfits or to rig for tearaways! The stunt crew would need what they need to get prepared for ! The Special effects crew know what to expect and can provide the producer an estimate of both time and cost. And the camera crew could of course could know what equipment they need for the shots.</p>
<p>During the process of storyboarding, the story artist would know how the director and the crew-heads plan to accomplished the various elements of the production. And the notes on the storyboards needs to contain details to share it with the entire crew. Once the production team has all the information from various departments, they can finalized a production schedule and a budget. And none of this is possible without completely planning the stunts, special effects and hard to achieved shots with the storyboards.</p>
<p>A single problem on the set could easily costs the production thousands of rupees an hour or over and a good storyboard can save any production from many of these potential problems. STORYBOARDS CAN SAVE THE PRODUCTION MUCH MORE THAN THEY COST.</p>
<p>To sum up there more efficient storyboards are the more efficient the storyboards will be! They are a guarantee against the crores of investment put in to any production. And for getting just that you can <a title="Request a Quote" href="https://www.magicelementsstudios.com/request-quote/" target="_blank" rel="noopener">get a quote from us here.</a></p>
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		<title>Where Do Scripts Come From?</title>
		<link>https://magicelementsstudios.com/where-do-scripts-come-from/</link>
					<comments>https://magicelementsstudios.com/where-do-scripts-come-from/#respond</comments>
		
		<dc:creator><![CDATA[Nikhil Salvi]]></dc:creator>
		<pubDate>Sun, 27 Oct 2013 11:59:55 +0000</pubDate>
				<category><![CDATA[2d Animation]]></category>
		<category><![CDATA[3d Animation]]></category>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[Computer Animation]]></category>
		<category><![CDATA[Drawing]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Hand drawn animation]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Previsualization]]></category>
		<category><![CDATA[Story]]></category>
		<category><![CDATA[storytelling]]></category>
		<guid isPermaLink="false">http://blog.magicelementsstudios.com/?p=157</guid>

					<description><![CDATA[Be unpredictable, be real, be interesting. Tell a good story &#8211; James Dashner. Great experiences make great stories, usually. The world around us is filled with<span class="excerpt-hellip"> […]</span>]]></description>
										<content:encoded><![CDATA[<p><em data-rich-text-format-boundary="true">Be unpredictable, be real, be interesting. Tell a good story &#8211; James Dashner.</em></p>
<p>Great experiences make <a href="https://www.magicelementsstudios.com/what-is-a-story/">great stories</a>, usually. The world around us is filled with great stories, we just need to open our imagination. Every person on earth has a story to share. Every success or failure has a compelling story to express. Those unforgettable moments, those unexplained encounters, those unexpected love stories are the experiences that compel us to write a story. We simply need to become aware of our surroundings. Stories are like ping pong balls and all we need to do is catch the right one.</p>
<p>A good storyteller is one who can ignite the emotions of the audience. Storytellers are good listeners, good readers and are aware of the happenings around them. If we see something that incites our emotion, we find ourselves telling the tale.</p>
<p>The more dramatic your story is, the more engaging it will be to the audience. Use interesting words that keep the audience hooked.</p>
<h4>Infusing these key elements to make your story more dramatic:</h4>
<ul class="block-editor-rich-text__editable editor-rich-text__editable" role="textbox" contenteditable="true" aria-multiline="true" data-is-placeholder-visible="false" aria-label="Write list…" aria-autocomplete="list">
<li>Conflict/Tension</li>
<li>Surprise elements</li>
<li>Extraordinary character behaviour and nuances</li>
<li>Controversy</li>
<li>Mystery</li>
<li>Suspense</li>
</ul>
<p>There are many ways to tell a story visually:</p>
<ul class="block-editor-rich-text__editable editor-rich-text__editable" role="textbox" contenteditable="true" aria-multiline="true" data-is-placeholder-visible="false" aria-label="Write list…" aria-autocomplete="list">
<li><strong data-rich-text-format-boundary="true">Computer Animation: 2D Animation, 3D Animation, </strong></li>
<li>Graphic writing: <strong>Comics, hand-drawn animation</strong></li>
<li><strong>Drawing</strong></li>
<li><strong>Movies</strong></li>
</ul>
<h4><strong data-rich-text-format-boundary="true">Scripts &#8211; the key to Storytelling in a visual medium</strong></h4>
<p>A good script helps you to hook the audience into the story. The audience, in turn, needs to see and hear the suffering of the protagonist to feel it themselves.</p>
<p><a href="https://en.wikipedia.org/wiki/Previsualization"><strong data-rich-text-format-boundary="true">Previsualization</strong></a> is important for good storytelling. Here, you don&#8217;t just explain the feeling, you show the feeling. We only love the movies and characters that captivate our imagination.</p>
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			</item>
		<item>
		<title>Previz, Pre-visualization? Watching your film before it is made !</title>
		<link>https://magicelementsstudios.com/previz-pre-visualization-watching-your-film-before-it-is-made/</link>
		
		<dc:creator><![CDATA[Nikhil Salvi]]></dc:creator>
		<pubDate>Wed, 19 Jun 2013 15:35:23 +0000</pubDate>
				<category><![CDATA[3d Animation]]></category>
		<category><![CDATA[Computer Animation]]></category>
		<category><![CDATA[Drawing]]></category>
		<category><![CDATA[Previsualization]]></category>
		<category><![CDATA[Story]]></category>
		<category><![CDATA[Technical]]></category>
		<category><![CDATA[Visual Effects]]></category>
		<guid isPermaLink="false">http://blog.magicelementsstudios.com/?p=128</guid>

					<description><![CDATA[To simply put it, Previz or Pre-visualization is a planning tool for any Live-action (Film and TV) or Animation film. It has been around since the<span class="excerpt-hellip"> […]</span>]]></description>
										<content:encoded><![CDATA[<h4>To simply put it, Previz or Pre-visualization is a planning tool for any Live-action (Film and TV) or Animation film.</h4>
<p>It has been around since the first director framed a shot with his thumbs and forefingers and the first pencil sketch illustrated a proposed set.</p>
<p>Previz can be plainly described as a visual rough draft of a shot, sequence, or show. Not to underestimate its power, we&#8217;ll take a look at how the technology and scope of previs have grown.</p>
<p>In the silent era, Storyboards were used in one form or another for many decades as a pre-planning tool. In time they evolved into Leica reel or &#8220;Animatics for live action&#8221;, storyboards with specific timing to determine the pace of the story. Later on with the advent of economical video cameras and editing systems, animatics became a norm as a pre-production tool in the film and commercials production process.</p>
<p>Throughout these years, Previz was used by Directors to help visualize and plan more elaborate and complex sequences. Even though it was a norm, previz was seen as more of a novelty technical tool needed to plan complicated shots. That in the recent times has thankfully changed. Previz really demonstrated how concept becomes reality in the production process. Over the years, it’s become an all-inclusive process, a hub of communication, a new medium in which all the various departments and players in the making of a film, commercial, or video game cinematic, can gradually improve the quality of the work they are collaborating on. It’s exciting to see previz come into the forefront and be recognized as that medium of change.</p>
<p>It often represents not only the best way to develop a sequence but the best way to collaboratively link the variety of departments, technologies, and points of view that have to come together in a modern production to bring the sequence to life.</p>
<p>The focus is to support the director, producer and key filmmaking departments in making the film they set out to make in the earliest stages. Basically it help create a teaser trailer or proof of concept for their project that many production companies and major studios are using as a tool to raise financing and confidence in their project, their director, or both.</p>
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